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Twin Robotics & Coding Kit

(Formerly Known As Education Pack)

Product Link: https://www.twinscience.com/en/product/education-pack/

1. Key features of the product:

2. How are the activities organized? Which activities are available in the Twin app?

The Robotics & Coding Kit can be used for all the activities of other Twin Kits, with additional materials. In addition to its Lego adaptability and 25 electronic modules, including a coding card, the Robotics & Coding Kit facilitates an infinite number of activities**.**

→ TOTAL HOUR for GUIDED ACTIVITIES: 2 Academic Year Long (1 Lesson Hour per Week)

3. What the students will be learning

The Robotics Coding Kit provides a comprehensive educational journey for children, immersing them in the diverse realms of STEAM (Science, Technology, Engineering, Art, and Math). Through engaging in hands-on activities, students develop essential skills such as creativity, critical thinking, and problem-solving. The kit's projects delve deep into robotics, engineering, and technology, nurturing a profound understanding of the underlying principles. Exploring Artificial Intelligence, students delve into the intricacies of machine learning and neural networks. Autonomous systems like self-driving cars are introduced, with a focus on understanding their functions and societal impact. Through advanced robotic coding, students gain hands-on experience in programming and controlling autonomous vehicles, honing their logical thinking and coding skills. Exposure to sensor technology, automotive engineering, and immersive experiments further enriches their learning journey. By embracing this diverse range of subjects, the kit empowers students with a holistic grasp of AI, robotics, coding, and engineering, equipping them to shape the future of technology.

4. What topics are covered

  1. Fundamental Concepts in STEAM (Science, Technology, Engineering, Art, and Math)
  2. Artificial Intelligence (AI) Fundamentals
  3. Machine Learning and Neural Networks
  4. Autonomous Systems and Self-Driving Cars
  5. Societal Implications of Autonomous Systems
  6. Advanced-Level Robotic Coding
  7. Programming Logic and Algorithms
  8. Sensor Technology and Applications
  9. Automotive Engineering Principles
  10. Hands-On Experiments and Practical Learning

These topics collectively provide students with a well-rounded understanding of AI, robotics, coding, and engineering, fostering their creativity, critical thinking, and problem-solving abilities.

5. Information about the included activities

The curriculum activities of the Robotics and Coding Kit span a wide spectrum of essential scientific and technological concepts. Students delve into experiments ranging from properties of light, friction force, and energy changes to motion description, simple machines, pressure, resultant forces, the respiratory system, muscle function, electricity, heat, DNA and genes, changing materials, and states of matter. The curriculum also extends to coding principles, encompassing programming basics, conditions, while and for loops, data types and variables, mathematical operations, and iterative methods. This comprehensive curriculum equips students with a profound understanding of scientific principles and coding fundamentals, fostering a holistic approach to learning and skill development.

6. What is the target grade level for the kit?

The Robotics & Coding Kit is suitable for a wide range of grade levels within educational institutions. The primary age group is 7 to 13.

7. How many students are served by the kit?

Each kit can accommodate up to 4 students. However, the most optimized number is 1 kit per 2 students. Schools are deciding according to their budgets.

8. Is a device required? Is the Twin app used with the kit? If so, what devices and browsers are compatible?

The curriculum and the physical kit are supported by two platforms:

Teachers use AI to generate lesson plans in seconds or use premade curriculum-aligned content modules.

Additionally,

The Twin mobile app is recommended for an enriched experience, it is not a mandatory requirement. If desired, children can leverage the app to access a wider array of projects, collaborate with peers, explore innovative ideas, and share their own creations. The app's optional nature ensures that students have flexibility in their engagement, tailoring their coding journey to align with their preferences and learning styles.

9. Component list

(for each kit, we’ll need a full listing of the components that are included in the box.)

  1. Coding Module
  2. USB Power
  3. Light Sensor
  4. Bargraph
  5. DC Motor x2
  6. Proximity Sensor x2
  7. Sound Sensor
  8. Servo Motor
  9. Long Led x2
  10. Ultrasonic Sensor
  11. Slide Dimmer
  12. Fan
  13. Buzzer
  14. Splitter
  15. Wire x2
  16. Counter
  17. Signal Conductor x2
  18. Ball Caster
  19. Wheels x2
  20. Building Blocks
  21. Jumper Cable
  22. USB data cable

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Twin Robotic Art Kit

Product Link: https://www.twinscience.com/en/product/robotic-art-kit/

1. Key features of the product

2. How are the activities organized? Which activities are available in the Twin app? Please include an explanation that explains that some of the activities are available in the book in the kit, while others are available in the app and can be accessed for free.

Some of the Robotic Art Kit activities are organized in the kit's guidebook and some are in the Twin Mobile App. The app provides a range of projects and learning experiences, encouraging kids to explore STEAM topics creatively.

Activities that are available in the book included in the kit: Spin Art, Colors in Black, Combining Colors, Newton Disc, Mysterious Colors

Activities can be accessed for free through the Twin app: Drawing Robot, Vacuum Cleaner, Rain of Confetti, Hand Mixer, Thaumatrope

3. What the students will be learning?

4. What topics are covered?

5. Information about the included activities

TOTAL HOURS TO COMPLETE the GUIDED PROJECTS: 5 Hours

GUIDED PROJECTS #: 10

6. What is the target grade level for the kit?

The kit is suitable for children aged 5 - 7, typically falling within Kindergarten and Grade 1

7. How many students are served by the kit?