Twin Robotics & Coding Kit
(Formerly Known As Education Pack)
Product Link: https://www.twinscience.com/en/product/education-pack/
1. Key features of the product:
- Comprehensive educational solution for robotics, coding, and AI
- Designed for schools and educational institutions
- Includes 25 electronic parts and 17 craft materials for versatile projects
- Incorporates the Arduino-based Twin coding module for hands-on coding experience
- The LEGO®-compatible design eliminates the need for welding
- The informative guidebook features 25 projects, fostering creativity
- Offers over 100 hours of lesson plans aligned with national curricula
- Seamlessly integrates with an intuitive teacher platform
- Enhances problem-solving skills, teamwork, and real-world technology applications
- Suitable for various grade levels within educational institutions
2. How are the activities organized? Which activities are available in the Twin app?
The Robotics & Coding Kit can be used for all the activities of other Twin Kits, with additional materials. In addition to its Lego adaptability and 25 electronic modules, including a coding card, the Robotics & Coding Kit facilitates an infinite number of activities**.**
→ TOTAL HOUR for GUIDED ACTIVITIES: 2 Academic Year Long (1 Lesson Hour per Week)
3. What the students will be learning
The Robotics Coding Kit provides a comprehensive educational journey for children, immersing them in the diverse realms of STEAM (Science, Technology, Engineering, Art, and Math). Through engaging in hands-on activities, students develop essential skills such as creativity, critical thinking, and problem-solving. The kit's projects delve deep into robotics, engineering, and technology, nurturing a profound understanding of the underlying principles. Exploring Artificial Intelligence, students delve into the intricacies of machine learning and neural networks. Autonomous systems like self-driving cars are introduced, with a focus on understanding their functions and societal impact. Through advanced robotic coding, students gain hands-on experience in programming and controlling autonomous vehicles, honing their logical thinking and coding skills. Exposure to sensor technology, automotive engineering, and immersive experiments further enriches their learning journey. By embracing this diverse range of subjects, the kit empowers students with a holistic grasp of AI, robotics, coding, and engineering, equipping them to shape the future of technology.
4. What topics are covered
- Fundamental Concepts in STEAM (Science, Technology, Engineering, Art, and Math)
- Artificial Intelligence (AI) Fundamentals
- Machine Learning and Neural Networks
- Autonomous Systems and Self-Driving Cars
- Societal Implications of Autonomous Systems
- Advanced-Level Robotic Coding
- Programming Logic and Algorithms
- Sensor Technology and Applications
- Automotive Engineering Principles
- Hands-On Experiments and Practical Learning
These topics collectively provide students with a well-rounded understanding of AI, robotics, coding, and engineering, fostering their creativity, critical thinking, and problem-solving abilities.
5. Information about the included activities
The curriculum activities of the Robotics and Coding Kit span a wide spectrum of essential scientific and technological concepts. Students delve into experiments ranging from properties of light, friction force, and energy changes to motion description, simple machines, pressure, resultant forces, the respiratory system, muscle function, electricity, heat, DNA and genes, changing materials, and states of matter. The curriculum also extends to coding principles, encompassing programming basics, conditions, while and for loops, data types and variables, mathematical operations, and iterative methods. This comprehensive curriculum equips students with a profound understanding of scientific principles and coding fundamentals, fostering a holistic approach to learning and skill development.
6. What is the target grade level for the kit?
The Robotics & Coding Kit is suitable for a wide range of grade levels within educational institutions. The primary age group is 7 to 13.
7. How many students are served by the kit?
Each kit can accommodate up to 4 students. However, the most optimized number is 1 kit per 2 students. Schools are deciding according to their budgets.
8. Is a device required? Is the Twin app used with the kit? If so, what devices and browsers are compatible?
The curriculum and the physical kit are supported by two platforms:
- Educator Platform: An easy-to-navigate platform handling the teacher workload.
Teachers use AI to generate lesson plans in seconds or use premade curriculum-aligned content modules.
- The Coding Lab: Students can code and operate their projects. Accessible via web and mobile (Web access: code.twinscience.com. For the utilization of the coding module in the Robotics Coding Kit, the Twin Coding Application is an essential tool. It is available to download from the Apple AppStore or Android PlayStore. Within this application, children access pre-designed codes, or they can craft their own codes, witnessing their projects materialize into dynamic creations. Moreover, a laptop serves as an alternative avenue, offering access to the Twin Coding Lab via the web platform at code.twinscience.com. By establishing a Bluetooth connection between their laptops and the Twin Coding Module, students can seamlessly encode and execute projects.
Additionally,
The Twin mobile app is recommended for an enriched experience, it is not a mandatory requirement. If desired, children can leverage the app to access a wider array of projects, collaborate with peers, explore innovative ideas, and share their own creations. The app's optional nature ensures that students have flexibility in their engagement, tailoring their coding journey to align with their preferences and learning styles.
9. Component list
(for each kit, we’ll need a full listing of the components that are included in the box.)
- Coding Module
- USB Power
- Light Sensor
- Bargraph
- DC Motor x2
- Proximity Sensor x2
- Sound Sensor
- Servo Motor
- Long Led x2
- Ultrasonic Sensor
- Slide Dimmer
- Fan
- Buzzer
- Splitter
- Wire x2
- Counter
- Signal Conductor x2
- Ball Caster
- Wheels x2
- Building Blocks
- Jumper Cable
- USB data cable
Twin Robotic Art Kit
Product Link: https://www.twinscience.com/en/product/robotic-art-kit/
1. Key features of the product
- Creative maker kit that combines technology with art.
- Teaches basics of robotics using electronic building blocks and craft materials.
- Beginner-level kit with hands-on experiments showcasing the science behind everyday technologies.
- Modules are magnetic, eliminating the need for welding and ensuring safety.
- Includes a guidebook with kid-friendly instructions.
- Compatible with LEGO for extended project possibilities.
2. How are the activities organized? Which activities are available in the Twin app? Please include an explanation that explains that some of the activities are available in the book in the kit, while others are available in the app and can be accessed for free.
Some of the Robotic Art Kit activities are organized in the kit's guidebook and some are in the Twin Mobile App. The app provides a range of projects and learning experiences, encouraging kids to explore STEAM topics creatively.
Activities that are available in the book included in the kit: Spin Art, Colors in Black, Combining Colors, Newton Disc, Mysterious Colors
Activities can be accessed for free through the Twin app: Drawing Robot, Vacuum Cleaner, Rain of Confetti, Hand Mixer, Thaumatrope
3. What the students will be learning?
- Basics of robotics and technology.
- Principles of angular momentum and vibration through building a drawing robot.
- Concepts of air pressure and inertia through projects like a vacuum cleaner and a spin art machine.
- Creativity, Problem-Solving, and Hands-on Experimentation.
4. What topics are covered?
- Introduction to Robotics
- Art and Design
- Technology and Engineering
- Physics concepts (angular momentum, vibration, air pressure, inertia)
5. Information about the included activities
TOTAL HOURS TO COMPLETE the GUIDED PROJECTS: 5 Hours
GUIDED PROJECTS #: 10
- Spin Art Activity: In the Spin Art activity, children engage in the creation of unique art pieces while exploring the principles of inertia. By varying the height of color droplets, they generate distinct patterns that emerge due to the interplay of forces during spinning. Through this hands-on experience, children gain an understanding of how the physical properties of the droplets interact to form intricate artworks. This activity encourages experimentation and artistic expression, fostering an appreciation for the physics of motion and color dynamics.
- Drawing Robot Activity: Within the Drawing Robot activity, children embark on the creation of a mechanized marvel. By employing the substantial plate, children construct a dynamic machine capable of both vibration and rotation. This amalgamation of motion enables the contraption to traverse paper surfaces, translating its movement into intricate drawings. This endeavor serves as a captivating initiation into the interplay of mechanical motion and artistic expression, imparting a nuanced understanding of the convergence of technology and creativity.
- Thaumatrope Activity: In the Thaumatrope activity, children engage with a classic optical apparatus. The Thaumatrope machine presents two sides, each bearing complementary images. Through the act of spinning the machine, children witness the merging of these images into a singular visual composition. This exploration delves into the essence of motion perception akin to that experienced within the realm of cinema. Through this activity, children are afforded the opportunity to comprehend the foundational principles underlying cinematic imagery and its connection to the perception of motion.
- Colors in Black Activity: In the "Colors in Black" activity, children delve into the intriguing world of color perception. By applying black paint onto the spin art machine and introducing water droplets, children unveil a surprising revelation: black is not a single color but an amalgamation of various hues. This experiment sheds light on how our eyes perceive color and how colors rely on the reflection and absorption of light. This insightful exploration enhances children's understanding of optics and the interaction between light and pigments.
- Combining Colors Activity: The "Combining Colors" activity introduces children to the fundamental principles of color mixing. Through the RGB (Red, Green, Blue) pattern, children combine different colors and observe how the primary colors interact to produce a vibrant spectrum. This hands-on experience enables them to grasp the essence of additive color mixing, a cornerstone concept in both art and technology.
- Newton Disc Activity: The Newton Disc activity pays homage to Sir Isaac Newton's groundbreaking experiment on color perception. By placing a Newton Disc on the spinner, children witness a captivating phenomenon: the disc appears to transform white light into a spectrum of colors. This demonstration offers a firsthand encounter with the decomposition of light, as Newton's experiment once did, deepening children's comprehension of light's composition and behavior.
- Mysterious Colors Activity: The "Mysterious Colors" activity unravels the intriguing concept of colors that appear to exist but are, in fact, illusory. Through the exploration of phenomena like Benham's top and the iridescence of certain organisms, children gain insights into the fascinating ways light interacts with surfaces. This exploration delves into the interplay of light, pigments, and optical illusions, fostering a nuanced understanding of color perception.
- Vacuum Cleaner Activity: In the Vacuum Cleaner activity, children embark on an investigation of air pressure and its applications. By constructing a vacuum cleaner model, they gain hands-on insight into the principles that underlie these devices. This activity encourages critical thinking and problem-solving as children explore the dynamics of air movement and its role in practical applications.
- Rain of Confetti Activity: The "Rain of Confetti" activity engages children in engineering a sustainable confetti machine using leaves. Leveraging air circulation through a fan module, they observe how the system propels confetti into the air. This experience merges creativity with scientific understanding, as children manipulate air currents to achieve a festive effect.
- Hand Mixer Activity: The Hand Mixer activity empowers children to build a manual color mixer, fostering an exploration of color combinations. By blending different colors within the mixer, they discover new hues that arise from their interactions. This activity cultivates a deep appreciation for color theory and the role of color mixing in art and design.
6. What is the target grade level for the kit?
The kit is suitable for children aged 5 - 7, typically falling within Kindergarten and Grade 1
7. How many students are served by the kit?